hoi4 strategic bombers worth it

As mines are laid, some mines will graphically become visible on the map. Wings with this mission target enemy ships, both inside and outside of naval battles. Honestly, I want those factories when I conquer the territory, and I have no interest in having to repair them when I do. Well they give tons of war score for one more day. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods - Store - Twitch; Tools. Close air support mission [ edit | edit source] Available for: CAS, Tactical Bomber, Jet Tactical Bomber. ac valhalla asgard choices thor tyr or freyja, 25 Febbraio 2023 , 25 Febbraio 2023 The maximum damage reduction of 75%[8] is already achieved at 10.7[8][9][10] average anti-air attack. from air doctrines) only for that mission type get applied to the wing for that mission. Naval strike. Reply. Mission efficiency bonuses (e.g. Information, Frequently Asked Once an enemy fleet is discovered, a randomly assigned ratio of planes to fleet frontage is determined. yep, planes sortie at 0:00, 8:00 and 16:00, but if you set to day only (as you generally should) then they'll stay grounded for any of those times which occur while the airbase is in nighttime. All types of planes may be located at these air bases, including carrier-capable models. Usually, by the time I get a real air force going, I don't have enough nearby airbases for fighters and CAS. Example below: As the UK player, there is 60% intel about Italy's air force. Carefully consider the opportunity cost of committing many factories to a strategic bombing campaign. To make it even better, could you add all plane/tank module names in text as well? A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. All trademarks are property of their respective owners in the US and other countries. Pilot exercises. common/defines/00_defines.lua NAir.CAS_NIGHT_ATTACK_FACTOR = 0.1 should mean CAS are only 10% effective at night. Then invaded, and send in CAS. the night penalty isn't -50%, as you guessed, but -90%. Create an account to follow your favorite communities and start taking part in conversations. How should you build your strat bombers.I'm going to stream tonight (day of release) a strat bom. This needs to be verified). It is not just a problem of strategic bombers as a whole but there are also no specific missions for tactical air, which is a lot more accurate. I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. Most missions are conditional, in that planes will only fly if there is a known target at the time a wing mission is being chosen. When an air base gets captured, planes automatically relocate to other air bases if available and won't be lost. Destroys ships that lie in port. While playing one thing I have had difficulty judging is the effectiveness of strategic bombing. Wings with this mission will only participate in air combat if enemy bombers or transport planes are detected. Normally aircraft on carriers only participate in naval battles, but carrier task forces on hold outside of ports can launch missions in a strategic area. Press J to jump to the feed. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I don't actually think there is a real defence against them, given that any player that seriously uses them will throw 20k+ at you at once - enough to destroy every building in the entire continental USA in a week or so. In a fleet with multiple ships, the target is randomly selected (note: increased ship's surface visibility may increase its chance to be selected as a targetmore visible targets are more often struck. Very important when pushing into an area where supply hubs are far apart. Or is it just lend lease? The automatically stop pilot exercises when fully trained icon will show when properly enabled. Amazing guide! This amount is affected by mission efficiency, so lacking air superiority or range to reach the whole area will result in less supply getting through, while using More Ground Crews will slightly increase the amount. Lovenought 6 yr. ago. All rights reserved. Defending the Soviet Union from invasion? Logistics strike. Massed naval bombers will annihilate anything small that doesn't have sufficient air cover, and synergize really, really well with radar. Available for: CAS, Tactical Bomber, Jet Tactical Bomber. So a compromise between those effects is 20-30 CW. Strategic bomber: Destroys enemy buildings, e.g. Oh, and you have to wait. CAS deals damage directly to enemy divisions in combat. Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. That's actually what the US and Britain did prior to D-Day. What does it affect ? Strategic bombers can be fought in the air by fighters. Air warfare consists of the deployment of air wings to strategic regions, where they can undertake missions targeting enemy air forces, land units, naval units or buildings. I think they changed it to local time a few patches ago so there'll be exactly one night sortie per day except maybe in polar winter? If there are none, then reinforcement will take place when new planes of the correct equipment type are produced by military production lines. I take it it destroys factories, but how does it affect other players more than the AI? I thought that stat-wise regular fighters were superior, not the least because of the higher production numbers. The resulting damage values against organization and strength are scaled by 0.04[4][5] instead of 0.053[6] organization and 0.05[7] strength as in land combat between divisions. common/modifiers/00_static_modifiers.txt night = { air_bombing_targetting = -0.5 } should mean aircraft don't hit the target. You can add up to 5 support companies to a division. bombers but in multiplayer you do need them, atleast if youre meeting "good" players. Each plane assigned to the attack rolls to hit a target. They are good both for protecting bombers at range and intercepting enemy bombers. Strategic Bombers are not worth investing in unless you have the capability and resources to make your own Willow Run. They can perform Air Superiority and Interception air missions. Has to be performed in the land area on which the port lies. Strats can completely cripple the enemy, but requires a lot of IC. And with the new air designer, designing a tactical bomber with medium bomb bays for strategic bombing takes away nearly all of the ground-attack capability of said tactical bomber. Air wings can be assigned to various missions. This means it's mostly in the realm of Majors or huge minors like China or Raj. from AA techs, state AA, dispersed industry So if a 100 bombs are dropped only 10 hit and do damage. there is no (functional) mechanic in game for escorts/escort efficiency. It is possible to have a 1940 plane at the start of 1939! The actual amount is a random value up to that portion (i.e. In this guide, youll be shown what division templates are best, supported by actual calculations. If the total number of stationed planes exceeds the capacity, every additional percent of planes causes a 2%[3] overcrowding penalty. i think having 3 months of day vs 3 months of night might display results more clearly than the test you did in the prior post you linked. https://hoi4.paradoxwikis.com/index.php?title=Air_technology&oldid=56072, Play Averaged over a long time, they will shoot down planes every time they are attacked. you can target certain structures with your strategic bombers. All planes in an air wing must be of the same type; it is not possible to mix fighters with bombers, for example. regardless of whether or not it works, the night *strat* bombing modifier is supposed to be -50%. So having more support arty by having smaller divisions, boosted by SF (right) would be good. The stats of a unit are displayed when editing a unit in the template designer, and the current stats of a division in the field can be inspected by clicking on their icon. Trains your pilots, increasing the stats of the planes in the air wing, at the cost of some accident losses and fuel usage. if you're only doing one sortie at night, then you're going from ((100% + 100% + 10%) / 3) = .7 to ((100% + 100% + 55%) / 3) * 120% = 1.02, a 45.7% overall increase in output. The player might: from game file \Hearts of Iron IV\common\buildings\00_buildings.txt, define ACE_EARN_CHANCE_PLANES_MULT = 0.005, ACE_EARN_CHANCE_BASE + (HP * ACE_EARN_CHANCE_PLANES_MULT * 0.1), Defines NBuildings AIRBASE_CAPACITY_MULT = 200, Defines NBuildings ANTI_AIR_SUPERIORITY_MULT = 5.0, Defines NNavy DETECTION_CHANCE_MULT_AIR_SUPERIORITY_BONUS = 0.25, Defines NNavy ENEMY_AIR_SUPERIORITY_IMPACT = -1, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, Defines NAir STRATEGIC_BOMBER_NUKE_AIR_SUPERIORITY = 0.75, Defines NCountry PARADROP_AIR_SUPERIORITY_RATIO = 0.7, https://hoi4.paradoxwikis.com/index.php?title=Air_warfare&oldid=58447, Play The maximum penalty without doctrine is 35% at 100% air superiority. It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night . Professional Officer Corps, earns itself back after 350 army XP. If the plane from carrier hits, it does damage equal to the plane's naval attack (naval damage) value. This mission is equivalent to the naval strike mission, but with increased effectiveness and losses. Would make it easier to build them. r/hoi4. I composed the music for the Battle for the Bosphorus pack. . Air warfare is managed in the corresponding strategic air map mode. Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. The aircraft are divided into three different types of airframes: light, medium, and heavy, as well as their jet counterparts. Are strategic bombers worth building? on Paradox technology, Legal This meant that Germany didn't have the infrastructure to move supplies and units easily, as well as not being able to produce more, which is a big problem especially in the late game. Permanent link; Page information; Ad Space Strategic bomber. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. In the table below, determine the mission that will be flown by a wing with multiple missions selected by reading the missions from the first line downwards, stopping at the first mission where the condition is true. Strategic Bombers can be capable of large damage to your opponents economy if used well, but cost a lot to produce. Wings can be split or multiple wings of the same type merged into one in the air base view. Tacs are useful if you don't have the industry for specialised aircraft and need some sort of air support. I didn't know they targeted Airbases first. The CAS frontage of a battle can be filled by planes from multiple friendly wings. Some missions will always fly. In HOI3 you could decide whether to target factories, air bases, infrastructure, ports, etc. With the new update (DLC?) Espaol - Latinoamrica (Spanish - Latin America), https://hoi4.paradoxwikis.com/Combat_tactics, https://hoi4.paradoxwikis.com/Attrition_and_accidents, https://hoi4.paradoxwikis.com/Land_battle, https://github.com/Vezachs/hoi4-combat-guide/blob/main/combatwidth.py, https://trinket.io/embed/python3/a5bd54189b, https://www.codabrainy.com/en/python-compiler/, https://forum.paradoxplaza.com/forum/threads/hoi4v-1-10-8-province-summary-spreadsheet.1496152/. Strategic bombers seem useless if you've never been heavily bombed. A regiment (vertical column) can only hold batallions of its type (e.g. Dropping a nuke is done from the Default Map view. Naval bases are located within provinces on land, therefore, port strikes can only take place in a region which covers land. Available for: Fighter, Heavy Fighter, Jet Fighter, Rocket Interceptor. This might cause enough damage to their air bases to "even the odds" by reducing enemy mission efficiency. Jet Fighters can perform Air Superiority and Interception air missions, Jet Tactical Bombers can perform Close Air Support, Strategic Bombing, and Port Strike air missions, and Jet Strategic Bombers can perform Strategic Bombing air missions, as well as being able to drop nuclear bombs. Each land-based air base can support 200[1] planes per base level without any penalties. Air wings are a group of planes forming an air unit attached to an air base. Set all field marshals to 'supply by truck' (3 trucks icon): this increases the supply range of supply hubs dramatically for all units under that field marshal. It is possible to change the size of an existing air wing by clicking on an air base, then clicking on the top number on the left-hand side of the air wing's row. The maximum allowed CAS in the battle is adjusted by the type of terrain in the province where the land battle takes place (see the "enemy air superiority" column). At the same time I will . If there are no appropriate targets for a mission type, the mission selection process will continue to the next lower priority mission. I only start bombing if I know this would be a even fight or I might even lose if I don't slow down the enemy war machine. Base minesweeping efficiency by plane type, Due to a bug, these bonuses only work if the air region includes a friendly land province. I use them somewhat early one, so that I can then transition to 30 width divisions. The more planes you fly over a state, the faster you will reach the maximum. Irl strategic bombing was very effective in numbers. Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. Shift-click on the 'exercise' button to let your troops train until they reach their maximum exercise level. The enemy side's average division air attack is . Decreasing enemy stats is quite simple; a fleet on 'hold' command (or the 'naval support' mission) will fire at enemy divisions fighting on a coastal tile, giving them a up to -25% debuff to soft/hard attack and breakthrough/defense in combat. Ai is so shit you dont need any strat. The naval base itself will get damaged as well during successful attacks, but empty bases cannot get attacked. The wing may be assigned to an air region and given missions immediately, but it will not carry out the missions until the planes arrive. Combats close to its air base are prioritized as well as (to a lesser extent) battles with more divisions. Intel advantage + air superiority can go from 25% to 40% bonus. An air wing may be created only if there are sufficient planes and service manpower available. Early to mid game I focus on fighters and close air support to ensure I'm winning my land campaigns, and by the time I have enough industry to really crank out serious numbers of them I've already conquered enough of the world to render the entire air game nothing more then time consuming micro. Air support gives an attack bonus to friendly troops and also directly damages organization and strength of enemy divisions. Wings with this mission will participate in land combat throughout the strategic region. Once the American airforce is decimated, send in thousands of strat bombers. (this information is out of date the By Blood Alone DLC completely changed air technology). These quicker, more powerful albeit more expensive fighters and bombers act as a late-game bridge between World War Two-era and modern military aircraft for those nations that were dedicated to aeronautics research. 1936 fighters and 1940 fighters) may be mixed in the same air wing. Since many of the conditions during play are dynamic, wings may fly different missions at different types, producing multiple types of results. Drops supply from the air to units without supply, preventing attrition to your units. Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. A wing with more planes than can join its highest priority battle can split to join multiple battles. Each building level (maximum level 5 per state) removes 5[4] air power from the opposing side.